“It’s hard. It’s fun. It’s LOGO.” (1st Grader)
“This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
“How do we make writing become hard fun?” (Seymour Papert)
Purpose/Rationale
Digital Natives & Digital Immigrants (Prensky, 2001)
Incidental vs. Intentional Learning (Jonassen, 2002)
enGauge 21st Century Skills (NCREL, 2003) http://www.ncrel.org/engauge/skills/skills.htm
Teachers may not be able to develop a cutting edge game, but many games can be repurposed.
“Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005)
Civilization III & IV
The “Age Of...” Series
The Sim Games
The “Tycoon” Series
And More... http://www.mackenty.org/index.php/games_work/
Civilization III
Turn-Based Strategy
Systems Content
Social Studies Concepts
Complexity, flexibility, replayability
Failure and choice
Kurt Squire’s Dissertation (2004) http://www.civ3.com
Civilization III
25% complained the game was too hard, complicated and uninteresting.
25% loved playing the game,thought it was a “perfect way to learn history”, and a highlight of their year.
Students played the game in different ways, leading to highly different understandings.
Playing games does not appeal to everyone, and no one game appeals to all gamers. http://website.education.wisc.edu/kdsquire/
A purpose other than entertainment...
Games that Educate, Train, and Inform
Education, Government, Health, First Response, Science... http://www.seriousgames.org
Games being built for health care applications
Researchers, medical professionals, and game developers
Using game technologies to create new ways of improving the management, quality, and provision of healthcare worldwide. http://www.gamesforhealth.com
Archive of Mark's session
Power Up: Video Games in Education
Contact Information
Mark Wagneremail: mark@edtechlife.com
web: http://www.edtechlife.com
Presentation Slides
PowerUp.pdf (47 MB PDF)What is Hard Fun?
“It’s hard. It’s fun. It’s LOGO.” (1st Grader)“This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
“How do we make writing become hard fun?” (Seymour Papert)
Purpose/Rationale
Digital Natives & Digital Immigrants (Prensky, 2001)Incidental vs. Intentional Learning (Jonassen, 2002)
enGauge 21st Century Skills (NCREL, 2003)
http://www.ncrel.org/engauge/skills/skills.htm
John Dewey
Experience and EducationDemocracy and Education
Experimental Schools
http://en.wikipedia.org/wiki/John_Dewey
Jean Piaget
Cognitive Structures & SchemesFunctional Invariants: Adaptation & Organization
Adaptation: Assimilation & Accommodation
Stage Theory
http://www.piaget.org
Lev Vygotsky
Experience is SocialDevelopment is Social
The Zone of Proximal Development (ZPD)
http://en.wikipedia.org/wiki/Lev_Vygotsky
Jerome Bruner
A Theory of InstructionThe Process of Education
The Culture of Education
http://en.wikipedia.org/wiki/Jerome_Bruner
Seymour Papert
Mindstorms, 1980The Children’s Machine, 1993
The Connected Family, 1996
http://www.papert.org
David H. Jonasson
Learning to Solve Problems with TechnologyIntentionality
Mind Tools
http://www.coe.missouri.edu/~jonassen/
Marc Prensky
Digital Game Based Learning (2001)Digital Natives, Digital Immigrants (2001)
Don’t Bother Me Mom - I’m Learning! (2006)
http://www.marcprensky.com
James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy (2003)Situated Language and Learning (2004)
Why Video Games are Good For Your Soul (2005)
http://website.education.wisc.edu/gls/people_gee.htm
Clark Aldrich
Simulations and the Future of Learning (2004)Learning by Doing (2005)
Paradoxes, Sim Words, and Big Skills...
http://learningcircuits.blogspot.com/
Virtual Leader
http://www.simulearn.netsimSchool
http://www.simschool.orgDavid Williamson Shaffer
Epistemic GamesSimulation Prototypes
How Computer Games Help Children Learn (2006)
http://www.epistemicgames.org
Kurt Squire
Civilization III at Indiana UniversityPrototypes at MIT
Games, Learning, and Society at University of Wisconsin - Madison
http://website.education.wisc.edu/kdsquire/
Constance Steinkuehler
Massively Multiplayer Online Role Playing Games (MMORPGs)Ethnographies
Games, Learning, and Society Conference
http://website.education.wisc.edu/steinkuehler/
Constructivist Learning Environments
EngagementContext
Inquiry
Collaboration
Reflection
Web-Based Games
Play in your browserMostly FREE
Engaging and content related
Great for younger students
http://www.furl.net/members/ewagner
Commercial Off The Shelf (COTS) Games
Teachers may not be able to develop a cutting edge game, but many games can be repurposed.“Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005)
Civilization III & IV
The “Age Of...” Series
The Sim Games
The “Tycoon” Series
And More...
http://www.mackenty.org/index.php/games_work/
Civilization III
Turn-Based StrategySystems Content
Social Studies Concepts
Complexity, flexibility, replayability
Failure and choice
Kurt Squire’s Dissertation (2004)
http://www.civ3.com
Civilization III
25% complained the game was too hard, complicated and uninteresting.25% loved playing the game,thought it was a “perfect way to learn history”, and a highlight of their year.
Students played the game in different ways, leading to highly different understandings.
Playing games does not appeal to everyone, and no one game appeals to all gamers.
http://website.education.wisc.edu/kdsquire/
Mods
Aurora / World EditorDungeon Siege
Unreal Engine
Civ IV, The Sims 2, GTA, and More...
http://en.wikipedia.org/wiki/Mod_(computer_gaming
Neverwinter Nights
Role Playing Game (RPG)Toolset for user-made content
Teachers can be gamemasters (GMs)
MIT’s Revolution Mod
http://educationarcade.org/revolution
Educational Games
Revolution www.educationarcade.orgMaking History www.making-history.com
Dimenxian www.dimenxian.com
And More...
Making History
Designed for education!Assessment features
Successfully piloted
http://www.making-history.com
Dimenxian
Homework just got harder!Learn Math or Die Trying.
http://www.dimenxian.com/
Serious Games
A purpose other than entertainment...Games that Educate, Train, and Inform
Education, Government, Health, First Response, Science...
http://www.seriousgames.org
Games for Change
Games meant to “effect positive social change”The WFP’s Food Force - http://www.food-force.com
Peter Packet - http://www.peterpacket.org
Dean for Iowa - http://www.deanforamericagame.com
Global Kid’s playing for keeps - http://www.globalkids.org
http://www.gamesforchange.org
PeaceMaker
http://www.peacemaker.comGames For Health
Games being built for health care applicationsResearchers, medical professionals, and game developers
Using game technologies to create new ways of improving the management, quality, and provision of healthcare worldwide.
http://www.gamesforhealth.com
Creating Games
Global Kids’ playing for keeps. www.globalkids.orgBrea High School Global IT Academy (Visual Basic) - http://www.globalitacademy.org
http://www.garagegames.com
http://www.thinkingworlds.com
Spreadsheet Simulations
Maps, Storyboards, and Screenshots...
Game Design & Theory
What Players WantElements of Gameplay
Non-Linear Storytelling
www.paranoidproductions.com/gamedesign/
Creating Emotion
EmotioneeringInteresting & Deepening
Character Diamonds
Role Induction
www.freemangames.com
Gender Inclusive Design
Females and MachinesFemale Characters
Conflict Resolution Styles
Reward and Gameplay
www.sirenia.com
Roll Playing Games
Origins of the RPGCultural Structure
Spheres of Performance
How can computers support this?
Organizational Change
Systems ThinkingCollaborative Learning
Resistance and Challenges
Leadership
Professional Development
Family and the Community
Final Thoughts
Aldrich: Just do it!March: Be subversive!
Sturman: Go forth and do great things!
Games in Education Resources
Education Arcade - http://www.educationarcade.orgGames, Learning and Society - http://www.glsconference.org
Serious Games Summit - http://www.seriousgamessummit.com
Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers
Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691 -
Reflection
How might you use video games with your students?What would your next steps be?
Q & A
Discussion
Please add your thought below by clicking on "Edit This Page" above.Contact Information
Mark Wagneremail: mark@edtechlife.com
web: http://www.edtechlife.com[[mailto:mark@edtechlife.com|]]